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Screenshot 2025-03-12 204055.png

2025

Whizzy

Developed in Unity for VR
Used Softwares: Procreate, Photoshop, Blender, Substance Painter.
Team: 5 people
Time: 7 weeks
My Roles: Product Owner, Game designer, Level designer, 3D artist, UX designer.

I collaborated in a team to develop a VR game for Innovatiewerkplaats Campus Design at Hanze University, designed to highlight the struggles and accessibility challenges faced by wheelchair users on Zernike Campus.

 

My contribution to this project was being the Product Owner where I established and managed the product backlog, tracked deadlines and planning, improved team members relationships, maintained focus and ensured efficient collaboration in the team. I offered guidance to programmers on the functionality of game mechanics, NPC interaction and inventory system.

 

As the Lead Game Designer I developed game mechanics, level design, worked on the GDD, made grayboxes for early development, conducted field research, interviews, focus group and testing with the target audience.

 

I also modelled and textured a wand, a service desk and doors. I designed visual instructions for wheelchair movement I made a GitHub repository for the project and coded the audio manager.

Showcase Video

My assets

Other assets

Full Gameplay

Due to technical issues about the VR build settings, we couldn't upload it on a platform

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